The following article is meant to optimize the PVP feature in game . Kindly note that I have nothing against the
current PVP System but would like to share an idea that has been commonly adviced by several/many/few
people.
It is no surprise for everyone to understand that true PVP aka Player Versus Player feature is meant to show how strong a certain player's character is , by gearing up our characters and spending quite a time improving physically we resort to several Boost methods which affect our Character Statistics drastically . Yes I'm talking about Pots/Tags that help us boost our strength and overcome our enemies who doesn't own those Pots.
It is believed that Pot/Tags are wildly overpowered in PVP and that there should be no sort of "Boost Potential" for a character to clearly rely on its own strength. Whether its a Guild War/Duel/PK Mode we're all trying to buy as many 1k pots or regular Pot/Tags to dominate the others , we're basically allowed to achieve a Godmode level.
With that said I'd like to explain why I choose to share this here and explain my point of view towards this case
1) Players will now be equal in terms of potential boosts
2) The tide of a battle now will rely on skill/own strength
3) There will be no sort of crying/flaming towards those who had those sort of boosts
4) Individual skill and weilding of a certain class will now be more important
5) Each class will take a certain benefit in battle
I really hope you'll get the point of this whole topic , despite reducing our powers (Potentially) by GM's approving this sort of optimization , we'll also make the game interesting enough to keep fighting for our goals
current PVP System but would like to share an idea that has been commonly adviced by several/many/few
people.
It is no surprise for everyone to understand that true PVP aka Player Versus Player feature is meant to show how strong a certain player's character is , by gearing up our characters and spending quite a time improving physically we resort to several Boost methods which affect our Character Statistics drastically . Yes I'm talking about Pots/Tags that help us boost our strength and overcome our enemies who doesn't own those Pots.
It is believed that Pot/Tags are wildly overpowered in PVP and that there should be no sort of "Boost Potential" for a character to clearly rely on its own strength. Whether its a Guild War/Duel/PK Mode we're all trying to buy as many 1k pots or regular Pot/Tags to dominate the others , we're basically allowed to achieve a Godmode level.
With that said I'd like to explain why I choose to share this here and explain my point of view towards this case
1) Players will now be equal in terms of potential boosts
2) The tide of a battle now will rely on skill/own strength
3) There will be no sort of crying/flaming towards those who had those sort of boosts
4) Individual skill and weilding of a certain class will now be more important
5) Each class will take a certain benefit in battle
I really hope you'll get the point of this whole topic , despite reducing our powers (Potentially) by GM's approving this sort of optimization , we'll also make the game interesting enough to keep fighting for our goals

![[Image: giphy.gif]](https://media.giphy.com/media/26xBMlWSqqcsd6u9W/giphy.gif)