12-31-2016, 02:03 AM
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PVP Optimization
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12-31-2016, 08:57 AM
(12-31-2016, 01:44 AM)iSkurt Wrote:(12-30-2016, 10:59 PM)Wonrzowiec Wrote: Yeah WoW was released 2004 too but it has been developed throughout all these years and improved a lot. In 2004 pvp wasnt any balanced there either. Talking about the MH I dont see any solutions to improve this games pvp. Would require adding new skills / commons. Because for now its just any given class destroyed by sin 1k potted. Good start is removing 1k pots from faction/guild wars It doesnt change anything. It just lowers the numbers, pvp will still be boring.
12-31-2016, 09:03 AM
(12-31-2016, 08:57 AM)Wonrzowiec Wrote:It wont be as much as it is right now . While making this topic I've considered many factors .(12-31-2016, 01:44 AM)iSkurt Wrote:(12-30-2016, 10:59 PM)Wonrzowiec Wrote: Yeah WoW was released 2004 too but it has been developed throughout all these years and improved a lot. In 2004 pvp wasnt any balanced there either. Talking about the MH I dont see any solutions to improve this games pvp. Would require adding new skills / commons. Because for now its just any given class destroyed by sin 1k potted. Good start is removing 1k pots from faction/guild wars Right now every class depends on crits , if you're lucky enough to crit more often than your opponent you have a win in pocket . This kind of system totally eliminates character's precious abilities (Fx monk's healing , war's defense , mage's HP) by removing Warfare pots and rest of the content from our legendary PVP system I think we'll see a different level of competition in game ![]() |
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