Hey there,
I think everyone below 130 noticed that since the SZ patch came out - they star rate has been lowered drastically.
Igor confirmed, that star rate has been lowered when I asked him on discord. I think its fair to say that it was necessary due to high EXP you actually get in Skyzone. The star rate is perfectly fine for Skyzone, since its not living from the star ratio anyways.
My point is, that people below 130 suffer from that step.
An example with my lower character:
I got around 50% in a party before the patch in an hour - fully potted, full buffed aswell as being on EXP tag.
Since the patch I ve been doing around 25% in an hour - fully potted, full buffed aswell as being on EXP Tag.
Ive become stronger in gear: 1k more damage in every skill - which means I kill significantly more monsters than before.
You should bring back the same star rate to monsters as it has been before. RC/MC, especially Pachun is depended on the star ratio, since it is based on low percentage and killspeed.
It is not fair for the people, comparing to the people (like me) who leveld to 130 with the unchanged star rate. It takes a lot more time to get to 130 nowadays, almost 1/3 or up to double the time we ve spent for it.
Stars have always been a major fun factor in leveling and set Martial Heroes apart from other games in that sector.
I'm not claiming to make the game easier, but I want the same requirements for everyone.
Especially the people who ve been in the game since the start but not hit 130 yet, feel a major difference - I always read that in my party chats.
The newer once may not claim a difference since they ve no comparison.
The new star rate could be justified for beeing "more realistic" to the original server, but it still would not be fair because it wasn't like that for almsot one and a half month.
I just try to support the server and hope to help against the decreasing player rate.
Kind regards
I think everyone below 130 noticed that since the SZ patch came out - they star rate has been lowered drastically.
Igor confirmed, that star rate has been lowered when I asked him on discord. I think its fair to say that it was necessary due to high EXP you actually get in Skyzone. The star rate is perfectly fine for Skyzone, since its not living from the star ratio anyways.
My point is, that people below 130 suffer from that step.
An example with my lower character:
I got around 50% in a party before the patch in an hour - fully potted, full buffed aswell as being on EXP tag.
Since the patch I ve been doing around 25% in an hour - fully potted, full buffed aswell as being on EXP Tag.
Ive become stronger in gear: 1k more damage in every skill - which means I kill significantly more monsters than before.
You should bring back the same star rate to monsters as it has been before. RC/MC, especially Pachun is depended on the star ratio, since it is based on low percentage and killspeed.
It is not fair for the people, comparing to the people (like me) who leveld to 130 with the unchanged star rate. It takes a lot more time to get to 130 nowadays, almost 1/3 or up to double the time we ve spent for it.
Stars have always been a major fun factor in leveling and set Martial Heroes apart from other games in that sector.
I'm not claiming to make the game easier, but I want the same requirements for everyone.
Especially the people who ve been in the game since the start but not hit 130 yet, feel a major difference - I always read that in my party chats.
The newer once may not claim a difference since they ve no comparison.
The new star rate could be justified for beeing "more realistic" to the original server, but it still would not be fair because it wasn't like that for almsot one and a half month.
I just try to support the server and hope to help against the decreasing player rate.
Kind regards