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Thoughts on the BrightMH server? - Printable Version

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Thoughts on the BrightMH server? - MasterScim - 10-08-2022

I was just wondering what peoples thoughts were on this game and how it still holds up today?


RE: Thoughts on the BrightMH server? - Xestian - 10-09-2022

(10-08-2022, 12:15 AM)MasterScim Wrote: I was just wondering what peoples thoughts were on this game and how it still holds up today?

updates are a little slow but its actually a great considering its a private server


RE: Thoughts on the BrightMH server? - MasterScim - 10-09-2022

(10-09-2022, 12:57 AM)Xestian Wrote:
(10-08-2022, 12:15 AM)MasterScim Wrote: I was just wondering what peoples thoughts were on this game and how it still holds up today?

updates are a little slow but its actually a great considering its a private server

You know I've never really minded the fact MH Servers over the years have all had a different time trying to make it work but logging back in every once in a while really does make me wish I could learn how to code or some shit. With my 20+ Years on the internet I've never tried to learn how to develop software or try to code so it just makes me a little sad sometimes thinking about how easy it would be to make this work for like 100+ people one day.

Everyone has always said since day one that if the questing system was fixed a little to like level 80 then people would be able to play normally. Not being able to quest correctly is kind of annoying.

Plus I really do think that somehow past owners/devs/modders really fucked up this version of the overall game, I think this would be like a 2010 version or something. It's clearly not the case first half of the game, 114 Max lvl or whatever. When this game was first released in the U.S early-mid 2000's it was no where near the current end game of BrightMH and most of the game world isn't even used for leveling like it used to and most monsters are not even in the right place or there are just zoned filled with the same monster but different versions making for even more trouble on the server side.