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[News] BrightMH #Vanilla Phase
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[Image: vp1.png]

Hello. I'd love to announce our further progress, that we've currently made. Our first beta, would be released under "Vanilla Phase" name, which stands for first implementation of Pandora server, that has been closed back in 2010. Our main point, is to recreate the full abilities of the pandora server, and let everybody play it for free again. Here's the detailed list of currently handled things (written programmatically).

Code:
Packets.Handlers.LoginHandler.LoginValidating
Packets.Handlers.LoginHandler.Ping

Packets.Handlers.Selection.Quit
Packets.Handlers.Selection.CreateNewCharacter
Packets.Handlers.Selection.RemoveCharacter
Packets.Handlers.Selection.RequestSpawn
Packets.Handlers.Selection.MoveToVV
Packets.Handlers.Selection.ReturnToSelection

Packets.Handlers.InventoryManagement.UseItem
Packets.Handlers.InventoryManagement.Equip
Packets.Handlers.InventoryManagement.Drop
Packets.Handlers.InventoryManagement.Pickup
Packets.Handlers.InventoryManagement.MoveOrUnequip
Packets.Handlers.InventoryManagement.BuyFromNPC
Packets.Handlers.InventoryManagement.SellToNPC
Packets.Handlers.InventoryManagement.DeleteItem
Packets.Handlers.InventoryManagement.TradeRequest
Packets.Handlers.InventoryManagement.TradePutItem
Packets.Handlers.InventoryManagement.TradeClose
Packets.Handlers.InventoryManagement.CraftItem
Packets.Handlers.InventoryManagement.UpgradeItem
Packets.Handlers.InventoryManagement.RetrieveDelivery
Packets.Handlers.InventoryManagement.CheckDelivery
Packets.Handlers.InventoryManagement.MHShop

Packets.Handlers.PlayerState.AreaTrigger
Packets.Handlers.PlayerState.Revive
Packets.Handlers.PlayerState.AttackDefendState
Packets.Handlers.PlayerState.Chat
Packets.Handlers.PlayerState.Movement
Packets.Handlers.PlayerState.Quests
Packets.Handlers.PlayerState.UpdateStats
Packets.Handlers.PlayerState.ViewExternalEquipment
Packets.Handlers.PlayerState.PartyCreate
Packets.Handlers.PlayerState.PartyLeave
Packets.Handlers.PlayerState.PartyLeaderPromotion
Packets.Handlers.PlayerState.Duel
Packets.Handlers.PlayerState.Options
Packets.Handlers.PlayerState.VendingsList
Packets.Handlers.PlayerState.CasinoBet
Packets.Handlers.PlayerState.NPCAction
Packets.Handlers.PlayerState.Harvesting
Packets.Handlers.PlayerState.Fury
Packets.Handlers.PlayerState.ChukNPC

Packets.Handlers.CommunityManagement.HandleFriends
Packets.Handlers.CommunityManagement.RefreshFriends
Packets.Handlers.CommunityManagement.SBRequesting
Packets.Handlers.CommunityManagement.SendMessage
Packets.Handlers.CommunityManagement.ViewUserProfile
Packets.Handlers.CommunityManagement.Pigeon

Packets.Handlers.SkillManagement.ShortcutBar
Packets.Handlers.SkillManagement.LearnSkill
Packets.Handlers.SkillManagement.CastSkill

Packets.Handlers.CargoManagement.MoveFromInv
Packets.Handlers.CargoManagement.MoveToInv
Packets.Handlers.CargoManagement.Move

Packets.Handlers.VendingManagement.StateVending
Packets.Handlers.VendingManagement.OpenExternalVending
Packets.Handlers.VendingManagement.AddOrRemoveItemFromInternalVending
Packets.Handlers.VendingManagement.BuyItemFromExternalVending

Packets.Handlers.GuildManagement.CreateGuild
Packets.Handlers.GuildManagement.GuildInvite
Packets.Handlers.GuildManagement.GuildLeave
Packets.Handlers.GuildManagement.GuildPromote
Packets.Handlers.GuildManagement.Refresh
Packets.Handlers.GuildManagement.VVAreas
Packets.Handlers.GuildManagement.DeclareWar
Packets.Handlers.GuildManagement.UpdateNews

Each packet handler stands for atleast 1 operation. Our current progress is statimized for 70% (in comparison to fully working pandora server).

Things left to do are:

- Implementing total mob's logic,
- Implementing student & master logic,
- Implementing RB & 12BF.

Greetz.


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