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There are 2,051 registered members.
Latest registered member: lolhaha
Forum threads: 932
Forum posts: 3,423


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Server online!
2016-02-08 18:49:20 by Castiel | Views: 1344 | Comments: 0

The server is now online! We look forward to having you all.

Downloading the client
2016-02-08 18:30:38 by Castiel | Views: 1901 | Comments: 0

We now have the download page up and running. Please feel free to pre-download the game in wait of the server opening!

The link will be at the top of the portal, but in case you don't see it; please navigate to the download page here.

If you are unsure of how to install/patch the client, please refer to this thread: Client Download & Play Guide

Another announcement will be made when the server is online. Please refrain from attempting to connect to the server until then!


Kind Regards,

GM@Castiel and the rest of the BrightMH Team

Open Beta Reminder
2016-02-08 18:00:53 by Castiel | Views: 1602 | Comments: 0

The time of open beta is nearing, and we're excited to finally allow everybody to play. We are adding the finishing touches and hope to have news of the opening very soon. Once again, we would like to remind you that not everything is perfect.

Open beta testing by design is meant to weed out bugs and correct things on a developmental level. For this purpose, we invite you all to make an account at http://www.github.com and participate in notifying us about any bugs/corrections you believe need to be made.

Our bugtracker can be located at https://github.com/BrightMH/BrightMH/issues

Stay tuned for news of the download page and server opening!


Kind Regards,

GM@Castiel and the rest of the BrightMH Team

Open Beta Testing
2016-02-07 19:24:01 by Castiel | Views: 2097 | Comments: 0

We, the BrightMH team have been working on the server for some time now, and we are proud of what has been accomplished. Our goal has always been to provide players with a positive experience worth your valuable time.

We are proud to announce that the long wait is finally coming to an end. Many of you have been asking when the OBT will start which we haven't been able to answer. Well, we finally have an answer for you! Open beta testing will begin February 08, 2016. That's right, open beta starts tomorrow!

As we are doing our final round of preliminary tests, we don't currently have a specific time in mind. Just know that when we are ready to open our doors, we will announce the time right here on the BrightMH Facebook page! Please stay tuned, and remember to sign up at http://brightmh.com/member.php?action=register

Previously, we had to verify and activate all registered accounts ourselves. This is no longer the case. We now have email-verification set up, and you can verify your account yourselves! Please note that it's not perfect, and you may need to check your spam folder for the verification email.

Now, as for the current state of the game; open beta is designed to weed out certain features and find as many bugs as possible for stable release down the road. While many, if not most of the features of the game are working, many things need fine tuning, and a small team cannot find everything. This is why we invite you to help us by posting any bugs you may find at our bugtracker located at https://github.com/BrightMH/BrightMH/issues

You will require a GitHub account to post an issue/bugreport, and we appreciate the valuable time we hope you will all put in to making the server a positive experience for everyone.

Please note that as this is open beta, we cannot guarantee 100% server stability. If major game-breaking bugs are found, the server may be taken down temporarily to fix said bugs. Restarts/shutdowns will be announced in-game 5 minutes prior, so be sure to look out for the announcements!

TL;DR: Open beta tomorrow, please help us find bugs and report them at our bugtracker!

We hope to see you in-game tomorrow and look forward to hearing what you have to say about BrightMH!

Kind Regards,

GM@Castiel and the rest of the BrightMH Team

BrightMH #Happy Holidays!
2015-12-23 00:21:22 by Igor. | Views: 1866 | Comments: 0

[Image: vp3.png]

Greetings heroes!

We would like to wish you all happy holidays!
Merry Christmas, Happy Hanukkah, Happy Kwanzaa.
Whatever you may celebrate, let it be filled with love and joy!
If you don't celebrate any festive holidays, may you enjoy some well deserved rest!

Yours truly, the BrightMH team.

[Image: vp3_2.png]

BrightMH #Sweet holidays
2015-08-14 15:42:56 by Igor. | Views: 2223 | Comments: 0

[Image: vp2.png]

Hey fellas! ;] It's been a while, since we've posted any news. Since then, we haven't made too much progress - we all needed a little bit of rest. But yeah, summer holidays are already ending, and autumn should bring us something brilliant. :)

Recently, we were mostly playing with implementing a fully working API, that'd be able to handle some external Martial Heroes things like game modifications. Here's a small taste of what this configuration file can do.

[Image: vp2.2.png]

That said, we're also still working on the server stability and graphical enhancements. A few screenshots from our member; Karsten:

[Image: IMG_04082015_171948_zps45crbko2.png]

[Image: IMG_04082015_203648_zpslhb2st1f.png]

[Image: IMG_06082015_022326_zps1vviyxjp.png]

Also I would like to say thanks to Martial Heroes Support, here's a video showing you a few quests finished by him on our server:




Well fellas, that's everything for now. King Regards. ;)

BrightMH #Vanilla Phase
2015-07-08 18:09:48 by Igor. | Views: 2494 | Comments: 0

[Image: vp1.png]

Hello. I'd love to announce our further progress, that we've currently made. Our first beta, would be released under "Vanilla Phase" name, which stands for first implementation of Pandora server, that has been closed back in 2010. Our main point, is to recreate the full abilities of the pandora server, and let everybody play it for free again. Here's the detailed list of currently handled things (written programmatically).

Code:
Packets.Handlers.LoginHandler.LoginValidating
Packets.Handlers.LoginHandler.Ping

Packets.Handlers.Selection.Quit
Packets.Handlers.Selection.CreateNewCharacter
Packets.Handlers.Selection.RemoveCharacter
Packets.Handlers.Selection.RequestSpawn
Packets.Handlers.Selection.MoveToVV
Packets.Handlers.Selection.ReturnToSelection

Packets.Handlers.InventoryManagement.UseItem
Packets.Handlers.InventoryManagement.Equip
Packets.Handlers.InventoryManagement.Drop
Packets.Handlers.InventoryManagement.Pickup
Packets.Handlers.InventoryManagement.MoveOrUnequip
Packets.Handlers.InventoryManagement.BuyFromNPC
Packets.Handlers.InventoryManagement.SellToNPC
Packets.Handlers.InventoryManagement.DeleteItem
Packets.Handlers.InventoryManagement.TradeRequest
Packets.Handlers.InventoryManagement.TradePutItem
Packets.Handlers.InventoryManagement.TradeClose
Packets.Handlers.InventoryManagement.CraftItem
Packets.Handlers.InventoryManagement.UpgradeItem
Packets.Handlers.InventoryManagement.RetrieveDelivery
Packets.Handlers.InventoryManagement.CheckDelivery
Packets.Handlers.InventoryManagement.MHShop

Packets.Handlers.PlayerState.AreaTrigger
Packets.Handlers.PlayerState.Revive
Packets.Handlers.PlayerState.AttackDefendState
Packets.Handlers.PlayerState.Chat
Packets.Handlers.PlayerState.Movement
Packets.Handlers.PlayerState.Quests
Packets.Handlers.PlayerState.UpdateStats
Packets.Handlers.PlayerState.ViewExternalEquipment
Packets.Handlers.PlayerState.PartyCreate
Packets.Handlers.PlayerState.PartyLeave
Packets.Handlers.PlayerState.PartyLeaderPromotion
Packets.Handlers.PlayerState.Duel
Packets.Handlers.PlayerState.Options
Packets.Handlers.PlayerState.VendingsList
Packets.Handlers.PlayerState.CasinoBet
Packets.Handlers.PlayerState.NPCAction
Packets.Handlers.PlayerState.Harvesting
Packets.Handlers.PlayerState.Fury
Packets.Handlers.PlayerState.ChukNPC

Packets.Handlers.CommunityManagement.HandleFriends
Packets.Handlers.CommunityManagement.RefreshFriends
Packets.Handlers.CommunityManagement.SBRequesting
Packets.Handlers.CommunityManagement.SendMessage
Packets.Handlers.CommunityManagement.ViewUserProfile
Packets.Handlers.CommunityManagement.Pigeon

Packets.Handlers.SkillManagement.ShortcutBar
Packets.Handlers.SkillManagement.LearnSkill
Packets.Handlers.SkillManagement.CastSkill

Packets.Handlers.CargoManagement.MoveFromInv
Packets.Handlers.CargoManagement.MoveToInv
Packets.Handlers.CargoManagement.Move

Packets.Handlers.VendingManagement.StateVending
Packets.Handlers.VendingManagement.OpenExternalVending
Packets.Handlers.VendingManagement.AddOrRemoveItemFromInternalVending
Packets.Handlers.VendingManagement.BuyItemFromExternalVending

Packets.Handlers.GuildManagement.CreateGuild
Packets.Handlers.GuildManagement.GuildInvite
Packets.Handlers.GuildManagement.GuildLeave
Packets.Handlers.GuildManagement.GuildPromote
Packets.Handlers.GuildManagement.Refresh
Packets.Handlers.GuildManagement.VVAreas
Packets.Handlers.GuildManagement.DeclareWar
Packets.Handlers.GuildManagement.UpdateNews

Each packet handler stands for atleast 1 operation. Our current progress is statimized for 70% (in comparison to fully working pandora server).

Things left to do are:

- Implementing total mob's logic,
- Implementing student & master logic,
- Implementing RB & 12BF.

Greetz.

What is BrightMH?
2015-07-08 17:16:43 by Castiel | Views: 2235 | Comments: 0

BrightMH is a private server project for a game once known as Martial Heroes written in C# and C++.

Martial Heroes was made by a South Korean game development company known as CR Space. The game is set in an ancient Oriental world with a Martial Arts theme. It was first released globally in 2004 with the server known as Karma, and closed in October of 2010 after going through a merger with the European server known as Pandora. The game still lives on in the Korean version known as D.O Online but is difficult, and illegal  for people outside of the country to play as a Korean social security number is required for registration.

More information can be found at https://en.wikipedia.org/wiki/Martial_Heroes.

Here at BrightMH, we've taken the initiative to create a fully working server based on Pandora with all it's features intact, just the way they once were.

Information on beta testing and release dates will be posted when they are available.

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Server Status: ON


Running since

2017-05-07 09:48:11

Last tick

2017-06-27 07:17:14

Game version

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Players online

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