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Welcome to Stable!
2016-12-01 20:23:48 by Castiel | Views: 738 | Comments: 0
The server has been wiped and all GO points spent have been refunded to your accounts to use again!

We hope you enjoy stable release!

If you have any problems, feel free to message an admin on the forums, report the bug on our bugtracker, or contact us via Discord!


Regards,

Castiel
[2016-11-10] Regarding Stable and Wipe
2016-11-10 00:59:36 by Castiel | Views: 3852 | Comments: 7
[Image: WzNEW7r.png]


Greetings heroes, Castiel here!


As you all know, we've been in open beta phase for some time now.
There has been a lot to fix, and a lot to finish. 
With your help, we've achieved a lot and we couldn't have done it without you.
As a result, we've learned a lot about how the game works and let me tell you, it's been a heck of a ride.
That said, open beta, like in any other game needs to end eventually and we feel we're finally ready to take that step!
You may have heard that there will be a wipe when we move to stable, and this is true!
There have been many changes since the start of open beta, and a lot of them were to balance out the game and try and get as close as possible to the game we all know and love.
We've received a lot of questions about donations and what will happen to the GO points of those who donated during open beta.
Rest assured, any GO added to your game account from donations during open beta will be completely returned to you come stable, and you will have them all to spend on whatever you want in the heroes market!

Now for the fun part; the changes.

Since the beginning of this project, the stability of the server was a bit shaky like any other private server project, regardless of the game.
That has since changed and many wasteful packets have been shrunk a lot to include only what they need, without the useless information.
This means that not only will the server itself perform better, but the client's response times too.
We're also proud to announce that we haven't had any server crashes in a long, long time!
Although we'll be moving to stable, that doesn't mean that the game is perfect.
We will still be fixing bugs as we find them, and we still appreciate your help to that degree!
Not only have we fixed bugs, we've added some new features to the client like customization of textures and clipboard functions (Ex. Copy/Paste).

While a lot of people felt Martial Heroes was too hard in it's normal state, we feel that the progression pace of Martial Heroes kept people coming back.
From the start of open beta, the game was far too easy; this had to change and we are taking steps to do just that.
To that degree, EXP, drop, and upgrade rates will need to be changed, and this may take a bit of trial and error.

So now for the million dollar question: When IS the server moving to stable release?
The server wipe and move to stable will happen on the 1st of December at 8 PM CET.
There will be some downtime as things are readied, and the server will be back online when the process is finished.

We, the BrightMH team would like to extend our gratitude for sticking with us on this adventure.
Without you, we wouldn't have a purpose in doing this, and we can't thank you all enough.
We hope to see you all once everything is ready!

P.S: We now use Discord as our preferred method of communication! It's 100% free, contains no malware or additional programs, and has both text and voice chat!
Come join us at https://discord.gg/K6ARsSx

Much Love,
The BrightMH team

[Image: df4006bbca.jpg]

[2016-01-11] Maintenance Note
2016-11-02 14:18:10 by Igor. | Views: 1018 | Comments: 0
Hello. We've recently moved to a new dedicated machine. While doing this, we've also fixed & added a few new things:

- https://github.com/BrightMH/BrightMH/issues/29,
https://github.com/BrightMH/BrightMH/issues/145,
https://github.com/BrightMH/BrightMH/issues/86,
- Heroes Market strings have been rewritten, and linguistically fixed,
- MHP Tokens have been added to the Heroes Market.

That's it for now,
Kind Regards!
[2016-10-25] Patch note
2016-10-24 23:03:57 by Igor. | Views: 898 | Comments: 0
Hello.

Fast note on what have been patched:

- Once again, changed required stats on 144/148/152 weapons/clothes,
- the 152 bracelet manual bug,
- turbo speed (out of stamina problem).

From additional note, the server strings method handling has been changed. This way, we've achieved atleast a few thousand of milliseconds on each string operation.

That's pretty much all. Kind Regards.
[2016-10-12] Patch note
2016-10-12 11:47:38 by Igor. | Views: 1758 | Comments: 3
Hello.

Fast note on what have been patched:

- Fixed required stats of 152 Wolkwang weapons,
- fixed quests Maximum Required Level note, when you're trying to pick such quest,
- items from last stackable patch, should be now pickable.

Kind Regards.
[2016-09-28] Server Patch
2016-09-28 04:38:17 by Igor. | Views: 1420 | Comments: 2
Hello. A few adnotations about last patch. Fixed things:

https://github.com/BrightMH/BrightMH/issues/133 - mage's books,
https://github.com/BrightMH/BrightMH/issues/132 - lack of translation,
https://github.com/BrightMH/BrightMH/issues/131 - lack of translation v2,
https://github.com/BrightMH/BrightMH/issues/129 - packet length wrong value.

Also from additional notes. We've fixed a few of the normal game abilities.

Hiding Skills for Assassins (Lvl 2/4) - will hide since now.
The announce delay (pretty much known when you see announce for the first time) is fixed now.
Poisons parsed on mobs are now decreasing their health properly.
Mob drops should be placed on the death mob's place, without any exception.
Shrinked another packets; you won't receive each 4 second packet, if you're fully healed already.

That's pretty much everything now.

Kind Regards.

[2016-10-03] Patch.

Fixes:

Fury circle is now switched, after fully loading it.
Jade manual now gives 10 jades for SSC/SSO & 30 jades for SSW.

Addons:

http://brightmh.com/thread-796.html
http://brightmh.com/thread-390.html
http://brightmh.com/thread-570.html
[2016-09-01] Hello school
2016-09-01 00:34:23 by Igor. | Views: 1190 | Comments: 0
Hey, hi, hello. A few patches, and updates.

https://github.com/BrightMH/BrightMH/issues/128 - known keyboard bug,
https://github.com/BrightMH/BrightMH/issues/124 - tool prices,
https://github.com/BrightMH/BrightMH/issues/91 - casino skills,
- beside; coming back to the combo bug. I believe it should be properly fixed now. If anyone will have the same problem, as before - with stopped combo skills, then please report it on the GitHub.

The whole rest is just a server optimization, which may be visible on connection with the server.

Cheers.
[2016-08-21] Longer break
2016-08-21 02:38:13 by Igor. | Views: 2039 | Comments: 3
Hello.

Due to some life circumstances, I had to take a longer break, for coding anything on Martial Heroes. Well.. Finally, I'm back, with new portion of updates.

- Fixed Combo Bug (I guess),
- fixed the Guild Set Position logic.
- remade the holy grail of Socket functioning (I guess that server should work smoother now),
http://brightmh.com/thread-738.html,
- fixed the unhide skill collision between several sword/fan skills,
- resized Leo-Claw & Crab-Dagger to normal sizes.

Bugtracker bugs:
https://github.com/BrightMH/BrightMH/issues/122.

That's preety everything from me now. I'll be back soon. :)

Kind regards, Igor.
GUILD WAR!
2016-07-14 00:54:32 by UncleGaga | Views: 1421 | Comments: 1
Guild War will be weekends for now (mid week if required) .Start time will be a random time on saturday or sunday until a decision can be made for a time that is conveniant for everyone.
GO POINTS EVENT!
2016-06-25 10:07:11 by UncleGaga | Views: 25282 | Comments: 59
Hello. We are exchanging items written down there for 5000 GO Points;

The 'Rose' Bear, 'Rose" I love you bear, Bear.

Kind Regards.